Trade-off between GPGPU based implementations of multi object tracking particle filter
Résumé
In this work, we present the design, analysis and implementation of a decentralized particle filter (DPF) for multiple object tracking (MOT) on a graphics processing unit (GPU). We investigate two variants of the implementation , their advantages and caveats in terms of scaling with larger particle numbers and performance on several datasets. First we compare the precision of our GPU implementation with standard CPU version. Next we compare performance of the GPU variants under different scenarios. The results show the GPU variant leads to a five fold speedup on average (in best cases the speedup reaches a factor of 18) over the CPU variant while keeping similar tracking accuracy and precision.
Origine | Fichiers produits par l'(les) auteur(s) |
---|
Loading...